EntityScript

Draft 1.01:
Index







Sections: Status -> Approved

1.) EntityScript™ Overview - Overview of the project

2.) .entity/.ds Lookups - Overview of basic .entity and .ds file relationships. An overview of each file.

3.) Special File Types - Overview of special types of methods, files, and types in C.ORE™

4.) Log File Types - Overview of Logging within C.ORE™

5.) Using OpenPackager™ - Overview of the OpenPackager™ project and details regarding using the sub-system for organizing the base system and addons.

6.) Locations - Overview of various parts of the IPDVC™ file system

7.) System Audits - Overview of various audit mechanisms present in C.ORE™ and how to use them.

8.) C.ORE™ Scripts - Overview of scripts that run in C.ORE™, the purpose they have, overview of some scripting philosophy, and some usage examples.

9.) Startup - Step-by-step process of startup routines and how to extend them

10.) C.ORE™: AirEP™ file system (Access Identity Ring Entertainment Platform: AirEP™ - Understand more about the Access, Identity, Ring

11.) Keys: Each of the built-in keys that can be used to retrieve meta-information in C.ORE™

12.) How-to: Additional Notes

13.) Moderation: Basic moderation principles

14.) Social Pledge: Basic social-pledge for your interface and who you interact with

15.) Disclaimers: Basic recommendations for your interface and dealing with various types of commerce

16.) Additional Resources: Dig deeper into the technical stack, program methods, variables, and other happenings within CORE.HOST™

Startup



The following steps are executed on behalf of the operator upon startup and can be modified as needed. These steps provide 1 stateful machine for use. You can continue to start up new machines until a systems resources are exhausted. Each step is a significant software process that drives specific machine outcomes in EntityScript™.

These are the following documented steps in the startup process:

>>> memoryform
Step 1: LOAD SOURCE SETTINGS
---------- START: STEP 1 - LOAD SOURCE SETTINGS ----------
---------- END: STEP 1 - LOAD SOURCE SETTINGS -----------
Step 2: VIRTUALIZE NODE
---------- START: STEP 2 - VIRTUALIZE NODE ----------
---------- STOP: STEP 2 - VIRTUALIZE NODE ----------
STEP 3: BUILD VIRTUAL THREAD POOL OF: X
---------- START: STEP 3 - BUILD VIRTUAL THREAD POOL OF: X ----------
---------- STOP: STEP 3 - BUILD VIRTUAL THREAD POOL OF: X ----------
STEP 4: CUSTOM OPTIONS
---------- START: STEP 4 - CUSTOM OPTIONS ----------
---------- END: STEP 4 - CUSTOM OPTIONS ----------
STEP 5: ENABLE SYSTEM PROGRAMS
---------- START: STEP 5 - Enable system programs ----------
---------- STOP: STEP 5 - Enable system programs ----------
STEP 6: ENCODING SPECIFICATIONS
---------- START: STEP 6 - ENCODING-based SHELL ----------
---------- STOP: STEP 6 - ENCODING-based SHELL ----------
STEP 7: GATEWAY CHECK-> Server
---------- START: STEP 7 - SERVER Gateway CHECK ----------

(THIS DOESN'T STOP BECAUSE THE SERVER IS ALWAYS ON) STEP 8: BUILD THE SYSTEM
---------- START: STEP 8 - BUILD ----------
---------- STOP: STEP 8 - BUILD ----------
STEP 9: NETWORK ROUTINES
---------- START: STEP 9 - NETWORK ROUTINES ----------
---------- STOP: STEP 9 - NETWORK ROUTINES ----------
STEP 9a: FORK NETWORK PROCESS
---------- START: SUB-STEP: 9a - FORK NETWORK PROCESS ----------
---------- STOP: SUB-STEP: 9a - FORK NETWORK PROCESS ----------
STEP 10: FRONTEND HOOK
---------- START: STEP 10 - FRONTEND HOOK ----------
---------- STOP: STEP 10 - FRONTEND HOOK----------
STEP 10: Expanded: Origin: KEY CHECK
---------- SYSTEM ENABLED: START: Expand Step 10 - KEY CHECK ----------
---------- SYSTEM ENABLED: CONTINUE: Expand Step 10 - KEY CHECK ----------
STEP 10: Expanded: 1: EVENTLOLLI™
---------- START: INSTANCE 1: EVENTLOLLI™ ----------
---------- STOP: INSTANCE 1 - EVENTLOLLI™ ----------
STEP 10: Expanded: 2: REMINDME™
---------- START: INSTANCE 2: REMINDME™ ----------
---------- STOP: INSTANCE 2 - REMINDME™ ----------
STEP 10: Expanded: 3: core_url
---------- START: INSTANCE 3 - core_url ----------
---------- STOP: INSTANCE 3 - core_url ----------
STEP 10: Expanded: 4: LOCKERLINK™
---------- START: INSTANCE 4 - LOCKERLINK™ ----------
---------- STOP: INSTANCE 4 - LOCKERLINK™ ----------
STEP 10: Expanded: 5: RING ENFORCEMENT
---------- START: INSTANCE 5 - RING ENFORCEMENT ----------
---------- STOP: INSTANCE 5 - RING ENFORCEMENT ----------
STEP 10: Expanded: 6: BROWSEMEH™ ---------- START: INSTANCE 6 - BROWSEMEH™ ----------
---------- STOP: INSTANCE 6 - BROWSEMEH™ ----------
STEP 10: Expanded: 7: BUILD LOCKERLINKS™
---------- START: INSTANCE 7 - BUILD LOCKERLINKS™ ----------
---------- STOP: INSTANCE 7 - BUILD LOCKERLINKS™ ----------
STEP 10: Expanded: 8: ALLOCATE THREADS
---------- START: INSTANCE 8 - ALLOCATE THREAD ---------- ---------- STOP: INSTANCE 8 - ALLOCATE THREAD ---------- STEP 10: Expanded: Finalize Expanded: BUILD CONFIRMATION
---------- START: FINAL - BUILD CONFIRMATION ----------
---------- STOP: FINAL - BUILD CONFIRMATION ----------
STEP 10: Special: BUILD LOCKERLINKS™
---------- START: SPECIAL 1 - BUILD LOCKERLINKS BrowseMeh™ ----------
---------- STOP: SPECIAL 1 - BUILD LOCKERLINKS BrowseMeh™ ----------
STEP 10: Special: RUN OPENPACKAGER™
---------- START: SPECIAL 2 - RUN OpenPackager™ ----------
---------- STOP: SPECIAL 2 - RUN OpenPackager™ ----------
STEPS EXHAUSTED-> STATEFUL ENTITY CREATED

With graphics 1 instance runs under 1GB of ram and provides most functions required to operate a personal computer. Learn more about what happens once EntityScript™ virtualizes your instance by learning about AIReP™ HERE