EntityScript

Draft 1.0:
Index







Sections: Status -> Approved

1.) EntityScript™ Overview - Overview of the project

2.) .entity/.ds Lookups - Overview of basic .entity and .ds file relationships. An overview of each file.

3.) Special File Types - Overview of special types of methods, files, and types in C.ORE™

4.) Log File Types - Overview of Logging within C.ORE™

5.) Using OpenPackager™ - Overview of the OpenPackager™ project and details regarding using the sub-system for organizing the base system and addons.

6.) Locations - Overview of various parts of the IPDVC™ file system

7.) System Audits - Overview of various audit mechanisms present in C.ORE™ and how to use them.

8.) C.ORE™ Scripts - Overview of scripts that run in C.ORE™, the purpose they have, overview of some scripting philosophy, and some usage examples.

9.) Startup - Step-by-step process of startup routines and how to extend them

10.) C.ORE™: AirEP™ file system (Access Identity Ring Entertainment Platform: AirEP™ - Understand more about the Access, Identity, Ring

11.) Keys: Each of the built-in keys that can be used to retrieve meta-information in C.ORE™

12.) How-to: Additional Notes

13.) Moderation: Basic moderation principles

14.) Social Pledge: Basic social-pledge for your interface and who you interact with

15.) Disclaimers: Basic recommendations for your interface and dealing with various types of commerce

16.) Additional Resources: Dig deeper into the technical stack, program methods, variables, and other happenings within CORE.HOST™

Organize and control entity-based digital systems with EntityScript™

EntityScript™ is extensible, user-defined, and key-based.

Start with basic key-based components that are built into the software that give you various "natural structures" for accessing and altering your data. Each system-operator will have their own way of extending ideas on their own system according to a common format.

This is a little about that format and what it will help you with.


EntityScript™ allows you to control metaclass structures for entity-based systems.


Start with a general Overview